|
Post by Chris Goodwin on Feb 12, 2014 18:23:10 GMT
Have you used dice other than six-sided for Hero? I'm thinking about d100 charts for random stuff, but also even in play.
|
|
bluesguy
Double Digit Master
Just joined
Posts: 39
|
Post by bluesguy on Feb 12, 2014 18:59:45 GMT
Have you used dice other than six-sided for Hero? I'm thinking about d100 charts for random stuff, but also even in play. Only to throw at the players when they get out of line - just kidding.
|
|
mhd
New Member
Posts: 5
|
Post by mhd on Feb 13, 2014 12:52:59 GMT
If you're using foreign random tables, all kinds of funky dice come into play. So I've used all kinds of dice when using the "random encounters" sections of imported D&D adventures. And on the rare occasion that I do a long random table of my own, I prefer d00. Also, d30 for random day determination.
(Actually, I'd really like to see a d00 version of HERO)
|
|
|
Post by CRTaylor on Feb 13, 2014 18:36:02 GMT
I use a d12 to determine starting phases when combat begins in the middle of the action (say, heroes joining in a battle already underway) or by surprise. I use the other dice for various charts at times too.
|
|
kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
|
Post by kravenkor on Feb 13, 2014 19:51:29 GMT
I've seen some very detailed work-ups of pricing out different die types for blast / killing attacks. Not sure I like the idea, necessarily, but some had put quite a bit of thought into it and it looked at least "functional."
|
|
|
Post by Thia Halmades on Feb 14, 2014 0:59:22 GMT
Blah blah blah, caveat caveat caveat, I strongly considered importing d20 over to HERO (there are plenty of threads of the project when I was running & designing Halliruch) and we had extensive discussions around Curve vs Linear; I still haven't done it, because I'm a bit of a purist when it comes to the RAW, but it would work just fine. Just totally muck with your outcomes.
My friend Chris has done a fairly extensive RIFTS(tm) conversion, and I think he uses the original RIFTS(tm) dice for damage, which I built the costs out for and imported, so the end result is highly functional. Frankly, though, I'm surprised it works.
|
|
|
Post by Thia Halmades on Feb 14, 2014 0:59:40 GMT
Note to self.
Get profile picture.
TH 13 Feb @ 20:03p; Yay! I'm a real boy again!
|
|
|
Post by CRTaylor on Feb 16, 2014 4:58:37 GMT
One thing I really despise about d20 is that its a single die system. The results are far too random and unpredictable, and with such a simple system its horrible what can happen, far too often. Give me that bell curve any day.
|
|
|
Post by Sketchpad on Feb 17, 2014 2:34:43 GMT
d20 as a whole isn't a single die system. It uses the traditional set of dice that include a d4, d6, d8, d%/2d10, d12 and d20. Mutants & Masterminds uses a single d20 to resolve everything, which works well for that system. I've honestly been thinking of scaling the game by die. So maybe an agent game would use d6s, while a superhero game would use d12s. Not sure how well it'd work, but it's a thought that's crossed my mind from time to time.
|
|
gojira
Double Digit Master
in a rubber monster suit.
Posts: 85
|
Post by gojira on Feb 17, 2014 2:42:10 GMT
There is a system that does that (scales up by increasing the number of sides of the dice it uses). I can't remember the name, but I thought it was pretty unwieldy.
Using d12's or d20 for Hero makes it not Hero anymore for me. I dunno whether that's good or not. The system has so little mind share these days that I don't know what it would take to make it more popular. If you're going to rework it completely though I'd go whole hog, not fiddle around the edges. Take only what's core or works best, toss the rest and just invent all new stuff to take its place.
Honestly I think that the lack of randomness that 3d6 presents is kind of a problem, but I can't fix that without just plain not being Hero anymore.
|
|
|
Post by Thia Halmades on Feb 17, 2014 23:01:59 GMT
You can use d20 in lieu of 3d6, it won't ruin the game. I hear you, but that option is always there. I've seen enough random in the system that I trust and enjoy most situations that call for me to roll and I know I have a fair shot. The odds of my players getting wrecked by. A 3 is dramatically lower than rolling a 1.
|
|
|
Post by CRTaylor on Feb 19, 2014 20:11:05 GMT
I agree, it wouldn't feel like Hero as much to me if you added polyhedral dice. But I love them so much it would offset the feeling if someone did it in a very good way. But replacing the 3d6 bell curve with a d20 is a game ender for me. I walk away, because that single die is too random and destroys the point of having skills too much for me. The odds are just too high for rolling a failure and there's not enough weight toward success with skill.
|
|
|
Post by Chris Goodwin on Feb 19, 2014 20:24:56 GMT
I agree, it wouldn't feel like Hero as much to me if you added polyhedral dice. But I love them so much it would offset the feeling if someone did it in a very good way. But replacing the 3d6 bell curve with a d20 is a game ender for me. I walk away, because that single die is too random and destroys the point of having skills too much for me. The odds are just too high for rolling a failure and there's not enough weight toward success with skill. Agreed. I could see using polyhedrals for damage under certain circumstances. But then I'm also the one looking for a d20 variant that uses only d6.
|
|
kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
|
Post by kravenkor on Feb 20, 2014 16:41:59 GMT
I agree, it wouldn't feel like Hero as much to me if you added polyhedral dice. But I love them so much it would offset the feeling if someone did it in a very good way. But replacing the 3d6 bell curve with a d20 is a game ender for me. I walk away, because that single die is too random and destroys the point of having skills too much for me. The odds are just too high for rolling a failure and there's not enough weight toward success with skill. Agreed. I could see using polyhedrals for damage under certain circumstances. But then I'm also the one looking for a d20 variant that uses only d6. There is an alternate rule somewhere for D20 systems, including pathfinder, to use 3d6 for our much-loved "bell curve distribution." And converting damage to d6's shouldn't be too hard, I would think.
|
|
|
Post by Chris Goodwin on Feb 20, 2014 17:04:40 GMT
Agreed. I could see using polyhedrals for damage under certain circumstances. But then I'm also the one looking for a d20 variant that uses only d6. There is an alternate rule somewhere for D20 systems, including pathfinder, to use 3d6 for our much-loved "bell curve distribution." And converting damage to d6's shouldn't be too hard, I would think. None of it is difficult at all. It's just doing the work; I'd rather have one document with the alternate rules swapped in for the originals, and don't want to do all of that writing.
|
|