kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
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Post by kravenkor on Feb 24, 2014 16:32:51 GMT
There is an alternate rule somewhere for D20 systems, including pathfinder, to use 3d6 for our much-loved "bell curve distribution." And converting damage to d6's shouldn't be too hard, I would think. None of it is difficult at all. It's just doing the work; I'd rather have one document with the alternate rules swapped in for the originals, and don't want to do all of that writing. Copy-paste into word. CTRL-F, find "D20" replace with "3d6" I'm kidding, I know it isn't that simple
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Post by lemming on Feb 24, 2014 18:34:49 GMT
I use a d4 as a pointer on the speed chart. (which in my games is in the open on the battlemat)
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Post by Thia Halmades on Mar 3, 2014 12:05:19 GMT
I think Kraven is correct here; in the same sense that you could swap out 3d6 for d20, the reverse is also true, although I would go with a 2d10 model; while this would limit the "true one," (it becomes 2) the odds of getting it are pretty low, and it removes the 100% random that is the d20 single die decision system.
Note: this is partially in response to ctaylor saying d20 is a "single die system,'" we can nitpick around damage, but he is correct: the decision maker is the d20. And that's annoying.
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Post by jasonpacker on Mar 13, 2014 2:48:55 GMT
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Post by tikiman on Jun 21, 2014 16:56:24 GMT
Have you used dice other than six-sided for Hero? I'm thinking about d100 charts for random stuff, but also even in play. I have a neat 12-sider labeled with various body parts rather than numbers. Since I don't do hit locations, it's useful if you just want to randomly choose where someone gets hurt.
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Post by tikiman on Jun 21, 2014 17:02:22 GMT
One thing I really despise about d20 is that its a single die system. The results are far too random and unpredictable, and with such a simple system its horrible what can happen, far too often. Give me that bell curve any day. One of several reasons M&M doesn't appeal to me as much as it might otherwise.
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Post by CRTaylor on Jun 21, 2014 20:32:12 GMT
Well here's how it would be easy enough to do in some ways. Change the primary rolls from 3d6 to percentile. Start with 11=55%. With main skills like Stealth, every +5% to the roll costs 1 point (instead of +1 for every 2 points) With minor skill (PS, etc), start at 55% +10% per 1 point spent.
For combat, OCV x 10 = percentage, so OCV 3=30%. You start at the flat 55% again, plus OCV, minus d%. So Bob with 5 OCV in the present system, now has 110% OCV, -d%, to resolve what DCV he managed to hit.
Damage using funny dice is a bit tougher. How many points for a d12 of blast? How much body does a d8 do? I propose prorating the body out of a d6; it does a maximum of 2 body per d6, so that's 1 body for every 3 points on the die. A d12 then can do 4 body max, a d8 2, and so on. To pay for powers with other dice, you base the damage on the body it can do (as if it was a normal attack). So a Blast does up to 2 points of body for each 5 points (1d6/5 pts). That means 2.5 points per body the die can do. So if you want a d20 blast, you need to pay for a maximum of 6 body, or 15 points per d20 blast.
Now, you get into some problems here. A d6 can do zero body with a minimum roll of 1. But a roll of 1 is 4% less likely to show up per d8, roughly (12.5% vs 16.666%). So while this take a bit more math, any die can roll 0 body at 10% of its roll, approximately. That way a d10 rolls 0 body with a 1, a d20 for a 1-2, and so on. Its a minor difference in most cases but its close enough for government work.
However, minmaxers will rapidly note that some dice are more efficient for the points than others. You get max 6 body out of a d20, but 20 stun. A d8 does 2 body, but has a max stun of 8 for 5 points.
So an alternate would be to pay 1 point per max the die can roll. This gives d6 a bit of a cost break (it should cost 6) but the other dice work well for this. d8 costs 8 points, d20 costs 20/die etc.
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Post by tikiman on Jun 22, 2014 1:51:06 GMT
I may have missed it, but what would be the benefit of playing Hero with dice other than 6-siders? Aside from novelty, is there any reason one would/should do this?
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Post by CRTaylor on Jun 22, 2014 1:55:43 GMT
Just the novelty I love funny dice! I wouldn't ever seriously do this, but its interesting to consider how it would be done.
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Post by tikiman on Jun 22, 2014 2:46:11 GMT
Just the novelty I love funny dice! I wouldn't ever seriously do this, but its interesting to consider how it would be done. I am fond of my many, many dice. I had to give my kids some of their own (big ones they can't swallow). But I usually prefer games that use just one type, like Champions, WEG Star Wars, DC Heroes, and Marvel Super Heroes. Or just sixes and tens like some other games. Not sure why.
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Post by indianajoe on Jul 3, 2014 11:50:18 GMT
I keep noodling around with 2d6+d6*3, mostly because I like the shape of the curve. Hit rolls would be 18+OCV-DCV. Characteristic rolls would be 16+(STAT/5).
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Post by nolgroth on Aug 1, 2016 19:04:02 GMT
Hero's 3d6 bell curve has always been sufficient enough that any thought of changing it is immediately overridden by the volume of work I would have to do to make it work. That said, my favorite die rolling mechanic has become Fantasy Flight's Star Wars. The dice are amazingly complex to look at, but once learned can inject all sorts of nuance into the roll. If I were ever to try to merge Hero's point buy system with another dice rolling mechanic, that would be it.
Yes I realize this is massive thread necromancy but it doesn't look like there is much activity.
Yet.
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Post by Chris Goodwin on Dec 16, 2016 5:22:32 GMT
Thread necromancy is cool. I think the main thing I was thinking of was in all of the d66 charts that could be d100 charts.
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Post by CRTaylor on Dec 18, 2016 5:05:42 GMT
The fun of D66 charts is the absolute flat results: no one number comes up more than any other. So you can create a perfectly flat table with results being all the same chance.
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Isungr
New Member
Founder, Paragon Mutant Society
Posts: 1
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Post by Isungr on Jan 12, 2017 20:39:39 GMT
I have used a d20 in place of 3d6 before. However, they makes the odds more flat. Random number generation with 3 dice is more of a bell curve with more average rolls than not.
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