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Post by CRTaylor on May 24, 2016 17:28:39 GMT
I'm working on the next big supplement in my Jolrhos Fantasy Hero line, introducing a complete fantasy campaign setting. This book contains information on plants, animals, minerals, insects, and such around the world that are not combat-specific. Things like magical herbs you can use to enhance your power, poisons, wood you can burn for minor effects, animals that have unusual characteristics, and the like.
Further, the book will have significant sections on tradeskills, allowing players to take things they find and harvest - such as the "body loot" from the Jolrhos Bestiary - and turn them into useful and valuable products. You killed a Wyvern! Now you can harvest its venom, use its scales for armor, use its bones to make weapons, and so on.
The Jolrhos Field Guide promises to be the most unique and useful gaming supplement I've written, and certainly something that can add to any campaign with the many ideas and tips. I hope to have this out by the end of 2015 2016, and am shooting for a Summer release, but we'll see.
And on the horizon: a two-book release for players and GMs in Jolrhos Fantasy Hero with skills, combat information, equipment, etc to help making characters and running games in the setting.
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Post by kukuli on Jun 5, 2016 23:37:18 GMT
I hope to have this out by the end of 2015, and am shooting for a Summer release, but we'll see.
So, there's a section on time travel as well?
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Post by CRTaylor on Jun 6, 2016 16:18:03 GMT
You should see what they can do with modern print on demand!
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Post by CRTaylor on Dec 21, 2016 4:24:05 GMT
Work is ongoing, hopefully 2017 release date at this point maybe Spring. I'm working on weather and climate right now. Other sections include Tradeskills NPCs (Hirelings, etc) Travel Herbs Poisons Minerals and Plants Unusual plants and animals (non combat) Catastrophes (volcanoes etc) Enchanting Elements Economics Factions
The idea here is to present GMs with a useful book that helps run the world of Jolrhos fantasy hero by making it as full, broad, and believable as possible. With this book, GMs will know what kind of wood grows in the forest, how to create vhaeth weapons for wood elves, what kind of weather there is in the mountains, and more.
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Post by CRTaylor on Dec 8, 2018 15:34:16 GMT
Work continues on the Field Guide, its nearing completion as I work on layouts, final illustrations, formatting, and editing. I had a goal of finishing by the 21st but I'm not confident that will happen, but it should be by January.
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Post by CRTaylor on Apr 7, 2019 16:26:32 GMT
Nearly done! I'll post the cover when its worked up. This is getting exciting
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Post by CRTaylor on Apr 19, 2019 5:50:02 GMT
The Jolrhos Field Guide is finished! What his this book, you ask? This is a gaming supplement unlike any other you've seen. Packed with information about the Fantasy Gaming setting of Jolrhos, this adds information for players and GMs alike to take full advantage of the game setting. The Field Guide is made up of three sub-books, each one filled with fantastic and exciting details. The World Book gives ideas about how the world is structured, including weather, major nations and features, and general geography. But there's much, much more. Also included are geopolitics with how the nations interact, what the major forces and powers are that impact the world, the fundamental forces at work such as magic, nature, spirits, religion, and more. Tips on running economies, how to handle lives of PCs in civilized settings as well as nature, and info on things like disease, starvation, exposure, and much more help a GM know how to challenge the players and the players know how to deal with the surroundings of the PCs. The Resource Book is filled with useful details in the world such as enchanted herbs that can be harvested and prepared for magical effects. Also found in this section are animals and insects that instead of being merely targets or antagonists can be taken advantage of for players in their setting or a hazard to deal with. Then there are plants, minerals and more that can be can be hazards or used creatively to benefit players. Also in this section magical ores, woods, crystals and other substances which may be found and harvested for use in trades, as well as poisons which can be a menace or a tool in the hands of a player character. The Tradebook is packed with information on how to use these materials to create nearly everything that can be found or built in the world. From Alchemy to Weaving, from Blacksmithing to Engineering, Enchanting, Leatherworking and beyond, a dozen trades player characters can learn and master, enabling them to make wonders out of the things they discover. And included are details on how to use professional skills more effectively and creatively in a campaign. And that's just the highlights. Years in the making, with decades of playtest, the Jorhos Field Guide is useful for any fantasy campaign, but is particularly useful for the Jolrhos campaign setting. Over 400 pages of in depth detail and exciting information for players and GMs alike!
Attachments:
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Post by CRTaylor on Apr 21, 2019 4:44:10 GMT
The Field Guide is with Jason right now, being checked for sales in the store and official licensing. He's always gladly approved everything before that I've sent so I have no doubt this one will go through soon. As soon as it does I'll post links and info here for ebook and paperback/hardback versions.
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Post by CRTaylor on Apr 23, 2019 14:36:31 GMT
The Jolrhos Field Guide has been approved by Hero Games for official licensing. Jason at Hero described it as "an extraordinary body of work!" This is my sixth gaming book to be on the shelf through Hero Games and I'm proud to announce that it is finally ready and is on the shelf to purchase and download as a pdf on their store. The proof copy of my book should be in my hands soon as well so I can get it out for purchase as well. I hope that by Monday of next week people will be able to buy their own copies!
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