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Post by Chris Goodwin on Apr 16, 2014 17:28:17 GMT
What it says on the tin. I'm curious and interested to see what power levels people favor.
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kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
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Post by kravenkor on Apr 16, 2014 17:39:50 GMT
I'd need points not level-names; I've never paid much attention to the delineations. I'd guess mine is "Heroic" but could be wrong.
My SteamPunk HERO is 250 with 75 in Complications. I think that is about my standard for HERO games as I don't really run Supers, being not a huge comic book reader.
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Post by Chris Goodwin on Apr 16, 2014 17:57:05 GMT
Very Powerful Heroic is 275 with 50, according to 6E1 p. 34, so that looks about like what you run at.
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kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
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Post by kravenkor on Apr 16, 2014 18:01:00 GMT
Yeah, 200 to 250. So powerful to very powerful. Doesn't really feel that way, but that's the nature of the PC vs. NPC equation working out from both ends
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bluesguy
Double Digit Master
Just joined
Posts: 39
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Post by bluesguy on Apr 16, 2014 18:10:31 GMT
For my Valdorian Age campaign I ran the characters were Standard Heroic. My new campaign I have not decided to either go with a Standard Heroic or slightly higher, maybe 200 starting points.
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Post by CRTaylor on Apr 17, 2014 16:08:16 GMT
I prefer to start low. My last campaign (on hiatus right now) started at 50 points, all complications. That's right 0+50. The characters were students at an academy and graduated, doing local easier stuff. I find the lower level the characters are, the more adventures are available to me to run. Sure, those Giant Ants are nothing to a powerful hero, but to little guys, they are a challenge.
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Post by Chris Goodwin on Apr 17, 2014 16:55:07 GMT
At one time a standard Fantasy Hero character was 75 points base plus up to approximately 25 points in Disadvantages. These were the old first gen, half value for non-supers level Disadvantages, so for a 4e+ character it's probably effectively 50+50. The group I was in didn't take too long to change our standard to 100 base plus however many Disadvantages you cared to pack on; I think diminishing returns made it ineffective to go more than about 50 points worth (which could be 100+ worth in current value). Probably becomes about 125 base + 50-75* in 6e era.
* I hate the 6e notation. Hate it, hate it, hate it. During SETAC a couple of us thought it might turn out to be confusing. IMO we were right. You do it the same way you did in 5e, except you talk about it from the wrong end.
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Post by CRTaylor on Apr 18, 2014 3:42:24 GMT
Yeah I'm not real fond of the 6th edition notation, and I don't think a lot of people really understand it.
Honestly I think point inflation is a problem in Hero, and in comic books. Characters get more and more gigantic and powerful and have less room to grow. There's really only two directions a character can go: nowhere (death or retirement) or up. And if you start high, where are you going to go? I just look at all those adventures and challenges that are utterly worthless with 175+ point fantasy hero character and it seems sad to me. Half the monsters in all the book sold are just trash, why even have them, when your characters will kill them in one hit and ignore their attacks?
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Post by Tasha on Apr 19, 2014 17:51:13 GMT
What it says on the tin. I'm curious and interested to see what power levels people favor. I play somewhere between Standard Heroic and Powerful Heroic. I think that 200pts is the actual sweetspot for 6e play. For a Campaign where the characters weren't supposed to advance much I might play at Very Powerful level.
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Post by Tasha on Apr 19, 2014 18:26:35 GMT
Yeah I'm not real fond of the 6th edition notation, and I don't think a lot of people really understand it. Honestly I think point inflation is a problem in Hero, and in comic books. Characters get more and more gigantic and powerful and have less room to grow. There's really only two directions a character can go: nowhere (death or retirement) or up. And if you start high, where are you going to go? I just look at all those adventures and challenges that are utterly worthless with 175+ point fantasy hero character and it seems sad to me. Half the monsters in all the book sold are just trash, why even have them, when your characters will kill them in one hit and ignore their attacks? I think that point inflation is somewhat imaginary. Things have gotten more expensive in 6e. Just like things were more expensive in 4e and 5e over previous editions. I just tried to write up a 4e Fantasy Hero character (75pts+75pts=150 total) in 6e and as expected the Characteristics are more expensive. What WAS surprising was that the spells were a lot more expensive. I could be missing some limitations, but I am pretty sure that I got them all. The one thing that IMHO has inflated some powerlevels are the Martial Arts packages. In 3e and 4e only monks took Martial Arts packages. Now it seems like many melee types pick up some martial maneuvers. They are just too efficient for the points spent. Also with Skill Levels being a bad deal in 6e no one wants to spend many points on them.
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Rex
Double Digit Master
Posts: 33
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Post by Rex on Apr 19, 2014 20:20:16 GMT
All and often in the same game. Tricky but possible and a lot of fun. It can drive a person somewhat mad though.
~Rex
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