Standards (or tropes) of your fantasy campaign(s)
Aug 6, 2020 0:37:05 GMT
Chris Goodwin and brianstanfield like this
Post by Duke on Aug 6, 2020 0:37:05 GMT
Some time ago on the Official forum, someone posted a very interesting thread relating to the sorts of things that one might expect to find in a fantasy city or settlement or what-have-you, and several people chimed in with things that they had used, sometimes regularly, with great success. My own contribution that thread was the Office of the Public Scribe.
I shared an amusing story with Chris, as well as the reasons it was amusing, and one thing lead to another, and I dumped out the framework of another thing that was quite common in my fantasy campaigns, particularly before I was able to break the players out of the medievalesque, Tolkienesque games that are so depressingly common. He seemed to enjoy it quite a bit, and it occurred to me that perhaps one or two other people might enjoy it as well, so I figured "leave it somewhere that the Wayback Machine can find it! Since I am enjoying my short-term bannination from the Official Forums (no; I mean that, folks: I am _enjoying_ it. Until I had help making good on my plans to abandon it for a while, I hadn't stepped back and studied it as a pure spectator, and frankly, I hadn't really appreciated just how fucking _toxic_ the clannishness and fear of the bullies has made that place. I miss talking to Hermit, Hugh, and Liaden, Scott, and a few others, but for the most part... not really. The bulk of them do little but contribute to the toxicity. It's _nice_ to be out of that. But that's for another discussion. ).
Anyway, I can't put it there (and honestly, after looking in from outside, I'm not particularly inclined to anyway), so I figured I'd put it up here.
Bear with me: it's ten till eight my time, and I just got home. And, if you know me, I can't really just give you a short version, or I wouldn't enjoy myself at all. If I'm not enjoying myself, I might as well be over on the official site, right? So, to ensure my enjoyment, I'll start with the story that set my mind back on memory.....
My wife did not work last night, but wasn't home when I came in from work. My son had youTube on the TV and was watching Thoughty-Two. (I don't mind him watching anything that might accidentally teach him something). I started to the kitchen to wash up and get supper going. I wasn't too terribly far into making a platter of Gut Busters when my wife came home, arms full of grocery bags. As she stepped back to make room for the kids whizzing in and out of the kitchen, she bumped the light switch in the breakfast room and it got _dark_ (we did a remodel some years ago that both removed the windows from the kitchen and created (quite by accident) a breakfast nook of sorts, which also has no window. My son, after spending an hour or two watching Thoughty-Two, affected a really bad british accent and asked "Who's got a torch?"
My wife froze, looked both angry and frustrated, and spat out "Every. Damned. Time!," still chewing the words as she hammered her clenched fist onto the counter.
I lost it. I completely _lost_ it.
And I am also quite aware that none of you are losing it. One or two of you might even be curious as to just _why_ I lost it. Fair enough:
Way, way back in the days when roleplaying meant bartering your way through the Third Imperium or pointedly not asking just how all these monsters and villains were still alive in a thousand-year-old abandoned dungeon dug into the side of an arctic mountain, I quite often found myself running a group through one of those abandoned dungeons. There was a long-running problem in our dungeon crawls: the players would be working their way though the dungeon, slowly, taking notes, making maps, and what-have-you, and then something would trigger that required I know their precise marching order, and they'd cheerfully line up some form of markers-- counters or erasers or dice or whatever they could find to demonstrate the marching order. Then I would ask "and who has the torch?"
Which would be met with total silence, open shame guilt, and not a little fear...
"Okay, as you slide your feet down the stony path, hands sliding along the wet walls, minds full of prayer that you don't slide your fingers into Stinger Moss, you hear a click, and a creak, and the slapping of large bare feet from somewhere up ahead. You can't tell what it is or which ways its moving- or even if it's _real_ and not some terror-induced auditory hallucination-- or maybe you're standing in the gassy hallucinogenic vapors of a tangle fern even as you hear it- Was that a greatsword being drawn from a scabbard?!"
" every damned time! We do this crap every damned time! Seriously, does _anyone_ have a damned torch in their gear? Anybody? Dammit! "
Making things more amusing, even when they had remembered to buy (and bring and _use_ ) torches, the torchbearer was _invariably_ someone who used a two-handed weapon. Or someone who wanted to do a lot of stealthing and backstabbing in combat. Things that just don't work out too well when you're _holding a lit torch_....
To solve these recurring and ridiculous problems, I would encourage them to hire on an NPC or two as torchbearers.
Just that quickly, the NPC Torchbearer became a staple of my fantasy worlds. Yes; I know that other folks do this as well. I didn't know it for the longest time, but I learned at the first Con that I attended that this was-- well, not ubiquitous, but not uncommon, either, and evidently as early as the mid-eighties it was almost a trope of the genre in some areas of the country.
What was unique--so far as I know, mind you- to my torchbearers wasn't their existence, but the existence of the Torchbearers' Guild.
Let me give you a little history -- meta-history, anyway-- on the Torchbearers' Guild:
The Torchbearers' Guild came about as a response to a recurring problem that Jim and I both had encountered, and had heard about from other fantasy GMs who also took up the idea of the NPC torchbearer: the players tended to treat the torchbearer as slave labor, and as often as not, a trap detector, a curse detector, pack animal, and an extra shield. And of course, no rations were ever marked as consumed by the torchbearer. Go figure.
Solving this problem, at least with my group, was as simple as waiting. Eventually, opportunity presented itself. Prior to a dungeon crawl, the party went about recruiting a couple of torch bearers, only to be told by two different townies that the traffic to the old dungeon had played out, and when adventurers coming to seek their fortune in the ancient wizard's dungeon dried up, the Guildhouse had folded shop and moved four days march "that-a-way" so as to be more accessible to folks working a couple of mines and adventurers wanting to explore the caves in the mountain.
Anyway, the idea that there was a Guildhouse for Torchbearers flabbergasted them, to which I replied that there had always been a Torchbearers' Guild, and some of your torchbearers have been Guild-trained capital-"T"-type Torchbearers! This flabbergasted them even more, and Tina questioned "howcum we never knew about, then?"
"When have any of you ever actually _talked_ to the torchbearers? The closest you have ever come is" I tell him to do this; I tell him to do that. And my favorite: I give the torchbearer his fucking money."
They looked at me like I had gone crazy, but they also knew, to a player, that they had never spoken to any torchbearers in character, and had never asked in or out of character just why they were able to find people off the street who were willing to go explore cursed ruins armed with nothing but a torch and whatever armor or weapons the other party members were willing to lend them.
It worked out wonderfully, actually: I was able to inject this massive change to the way the world worked and the players never _seriously_ questioned that it hadn't been there before. Before or since, I have never been able to make even _half_ as significant a change without pretty well giving up the rest of the session to heavy discussion....
I am going to break this here, and make a separate post with some particulars and such on the Guild and its Torchbearers. This will save anyone who likes this enough to want to try in his games from having wade through everything above before getting to the meat-and-taters he craves.
As I said earlier, I worked late tonight, so I'm just going to throw up some info so that there will be something available immediately. Watch that space for edits and reworks as I find time to correct myself. I wish I could do a copy / paste, but as I told Chris, this is one of the things from my gaming history that never made it from floppy to more modern storage media, so I'm going from memory. However, as I remember details and such, I will come back and edit them in.
Thanks for watching!
I shared an amusing story with Chris, as well as the reasons it was amusing, and one thing lead to another, and I dumped out the framework of another thing that was quite common in my fantasy campaigns, particularly before I was able to break the players out of the medievalesque, Tolkienesque games that are so depressingly common. He seemed to enjoy it quite a bit, and it occurred to me that perhaps one or two other people might enjoy it as well, so I figured "leave it somewhere that the Wayback Machine can find it! Since I am enjoying my short-term bannination from the Official Forums (no; I mean that, folks: I am _enjoying_ it. Until I had help making good on my plans to abandon it for a while, I hadn't stepped back and studied it as a pure spectator, and frankly, I hadn't really appreciated just how fucking _toxic_ the clannishness and fear of the bullies has made that place. I miss talking to Hermit, Hugh, and Liaden, Scott, and a few others, but for the most part... not really. The bulk of them do little but contribute to the toxicity. It's _nice_ to be out of that. But that's for another discussion. ).
Anyway, I can't put it there (and honestly, after looking in from outside, I'm not particularly inclined to anyway), so I figured I'd put it up here.
Bear with me: it's ten till eight my time, and I just got home. And, if you know me, I can't really just give you a short version, or I wouldn't enjoy myself at all. If I'm not enjoying myself, I might as well be over on the official site, right? So, to ensure my enjoyment, I'll start with the story that set my mind back on memory.....
My wife did not work last night, but wasn't home when I came in from work. My son had youTube on the TV and was watching Thoughty-Two. (I don't mind him watching anything that might accidentally teach him something). I started to the kitchen to wash up and get supper going. I wasn't too terribly far into making a platter of Gut Busters when my wife came home, arms full of grocery bags. As she stepped back to make room for the kids whizzing in and out of the kitchen, she bumped the light switch in the breakfast room and it got _dark_ (we did a remodel some years ago that both removed the windows from the kitchen and created (quite by accident) a breakfast nook of sorts, which also has no window. My son, after spending an hour or two watching Thoughty-Two, affected a really bad british accent and asked "Who's got a torch?"
My wife froze, looked both angry and frustrated, and spat out "Every. Damned. Time!," still chewing the words as she hammered her clenched fist onto the counter.
I lost it. I completely _lost_ it.
And I am also quite aware that none of you are losing it. One or two of you might even be curious as to just _why_ I lost it. Fair enough:
Way, way back in the days when roleplaying meant bartering your way through the Third Imperium or pointedly not asking just how all these monsters and villains were still alive in a thousand-year-old abandoned dungeon dug into the side of an arctic mountain, I quite often found myself running a group through one of those abandoned dungeons. There was a long-running problem in our dungeon crawls: the players would be working their way though the dungeon, slowly, taking notes, making maps, and what-have-you, and then something would trigger that required I know their precise marching order, and they'd cheerfully line up some form of markers-- counters or erasers or dice or whatever they could find to demonstrate the marching order. Then I would ask "and who has the torch?"
Which would be met with total silence, open shame guilt, and not a little fear...
"Okay, as you slide your feet down the stony path, hands sliding along the wet walls, minds full of prayer that you don't slide your fingers into Stinger Moss, you hear a click, and a creak, and the slapping of large bare feet from somewhere up ahead. You can't tell what it is or which ways its moving- or even if it's _real_ and not some terror-induced auditory hallucination-- or maybe you're standing in the gassy hallucinogenic vapors of a tangle fern even as you hear it- Was that a greatsword being drawn from a scabbard?!"
" every damned time! We do this crap every damned time! Seriously, does _anyone_ have a damned torch in their gear? Anybody? Dammit! "
Making things more amusing, even when they had remembered to buy (and bring and _use_ ) torches, the torchbearer was _invariably_ someone who used a two-handed weapon. Or someone who wanted to do a lot of stealthing and backstabbing in combat. Things that just don't work out too well when you're _holding a lit torch_....
To solve these recurring and ridiculous problems, I would encourage them to hire on an NPC or two as torchbearers.
Just that quickly, the NPC Torchbearer became a staple of my fantasy worlds. Yes; I know that other folks do this as well. I didn't know it for the longest time, but I learned at the first Con that I attended that this was-- well, not ubiquitous, but not uncommon, either, and evidently as early as the mid-eighties it was almost a trope of the genre in some areas of the country.
What was unique--so far as I know, mind you- to my torchbearers wasn't their existence, but the existence of the Torchbearers' Guild.
Let me give you a little history -- meta-history, anyway-- on the Torchbearers' Guild:
The Torchbearers' Guild came about as a response to a recurring problem that Jim and I both had encountered, and had heard about from other fantasy GMs who also took up the idea of the NPC torchbearer: the players tended to treat the torchbearer as slave labor, and as often as not, a trap detector, a curse detector, pack animal, and an extra shield. And of course, no rations were ever marked as consumed by the torchbearer. Go figure.
Solving this problem, at least with my group, was as simple as waiting. Eventually, opportunity presented itself. Prior to a dungeon crawl, the party went about recruiting a couple of torch bearers, only to be told by two different townies that the traffic to the old dungeon had played out, and when adventurers coming to seek their fortune in the ancient wizard's dungeon dried up, the Guildhouse had folded shop and moved four days march "that-a-way" so as to be more accessible to folks working a couple of mines and adventurers wanting to explore the caves in the mountain.
Anyway, the idea that there was a Guildhouse for Torchbearers flabbergasted them, to which I replied that there had always been a Torchbearers' Guild, and some of your torchbearers have been Guild-trained capital-"T"-type Torchbearers! This flabbergasted them even more, and Tina questioned "howcum we never knew about, then?"
"When have any of you ever actually _talked_ to the torchbearers? The closest you have ever come is" I tell him to do this; I tell him to do that. And my favorite: I give the torchbearer his fucking money."
They looked at me like I had gone crazy, but they also knew, to a player, that they had never spoken to any torchbearers in character, and had never asked in or out of character just why they were able to find people off the street who were willing to go explore cursed ruins armed with nothing but a torch and whatever armor or weapons the other party members were willing to lend them.
It worked out wonderfully, actually: I was able to inject this massive change to the way the world worked and the players never _seriously_ questioned that it hadn't been there before. Before or since, I have never been able to make even _half_ as significant a change without pretty well giving up the rest of the session to heavy discussion....
I am going to break this here, and make a separate post with some particulars and such on the Guild and its Torchbearers. This will save anyone who likes this enough to want to try in his games from having wade through everything above before getting to the meat-and-taters he craves.
As I said earlier, I worked late tonight, so I'm just going to throw up some info so that there will be something available immediately. Watch that space for edits and reworks as I find time to correct myself. I wish I could do a copy / paste, but as I told Chris, this is one of the things from my gaming history that never made it from floppy to more modern storage media, so I'm going from memory. However, as I remember details and such, I will come back and edit them in.
Thanks for watching!