kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
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Post by kravenkor on Jan 24, 2014 16:17:26 GMT
To expand beyond fantasy I could include a few more, and had only included actual published game settings. Obviously, G.R.R. Martin's setting is incredibly awesome for a low-fantasy world, and manages to be a bit unique as well. Sadly, any gaming set there would need only the following rule: "On any attempted action, roll 1d4 and consult the following chart: 1 - Die. 2 - Die unexpectedly. 3 - Die Tragically. 4 - Just Die." If I were to run a Westerosi game, I'd have to be very clear as to where the campaign would take place in the world. Dorne, the Wall, the Riverlands, all those city-states from Pentos to Meereen. I can see a real challenge to exposing a single group of PCs to the varied environments that Martin does. At least he's got multiple groups running hither and thither all over the place to show off the world. P.S. I think Green Ronin also published the licensed Song of Ice and Fire RPG not too long ago. Yes, but it features no random death rules, so it is seen as apocryphal
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Post by Thia Halmades on Feb 14, 2014 18:37:49 GMT
I'm shockingly setting ambivalent; there are very few places that I want to visit. Tolkein's ME being one of them, but I'd rather engage my warp drive and set sail for the stars (which is totally off topic, but my point is, you can enjoy the trappings of fantasy and still eschew other people's take on it).
Wait.
I take it back.
Dragon Age: excellent setting. Not nearly as good as Halliruch, but excellent. Really like Dragon Age, I enjoy going to that world.
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Post by CRTaylor on Feb 15, 2014 17:33:53 GMT
I like my own setting best, but the Western Shores campaign was good from 5th edition Fantasy Hero. EverQuest had a wonderful setting for a fantasy world, even if it was a terrible, player-hating game. There's a lot about the Elder Scrolls world I like as well.
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kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
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Post by kravenkor on Feb 15, 2014 18:58:32 GMT
Everquest did indeed start off with a great, richly described world. Entire Kingdoms being smaller than my back yard did not help though, nor did I like the idea of killing my own God every few days (I got his brain in a jar as a souvenir!)
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Post by Thia Halmades on Mar 5, 2014 0:16:14 GMT
That's all right. My great moment in EQ is when my Inky Wizbang got the killing shot on Lady Vox. No one believed me, then I sent them the screen shot.
EQ was great, except for all of the horrible times it wasn't.
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Post by CRTaylor on Mar 5, 2014 17:41:38 GMT
My Wizard Grimstaff got the kill shot on Vox. It was part of my avatar on gaming boards for a while, an ice comet killing the dragon. I never got to fight Nagafen though.
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Post by Thia Halmades on Mar 17, 2014 13:57:57 GMT
Sadly, I also never fought Naggy. How ironic, I think I used Ice Comet on her as well, but I don't recall, as it was many years back now.
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kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
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Post by kravenkor on Mar 17, 2014 21:30:42 GMT
I just remember nights being up until 2-3 AM rezzing and recovering corpses after failed runs in the Frost Giant keep, and then later the insanity that was Grieg's End.
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Post by CRTaylor on Mar 17, 2014 23:10:17 GMT
Our guild's monk was the corpse retrieval king. He was great at finding and dragging corpses out. Howling Stones was our worst place for awful deaths.
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Post by alcamtar on Apr 5, 2014 9:00:06 GMT
Favorite settings...
The D&D Known World is what I cut my teeth on. I liked it better when it was just a black and white map (from X1) and my Erol Otus fueled imagination. I have mixed emotions about what it turned into, but I do enjoy the whole "fantasy archaeology" aspect of trying to puzzle out the threads. Also from D&D I liked the old Greyhawk boxed set, but could never quite get into it. I love the 3E-era Wilderlands boxed set for its sheer randomness. Mainly because I love to explore, even when GMing, and hexcrawling is the best kind of exploration. I never really made it work though. It was a bit much to wrap my head around, and the canonical religions really left me cold.
I could totally see running a game set in The Only Fantasy World Map You'll Ever Need. I've created dozens of my own maps that look an awful lot like it.
I really loved Saduria from 1E FH, sketchy as it was. I also liked the Western Shores though it felt a bit small and suffered from "one of each" syndrome. But it had some very evocative tidbits.
Vortimax (the house setting from the wargame Fantasy Warlord) is one of my favorites. I ran a Fantasy Hero game in it a few years back. It had all the right elements and some things that seemed fresh. Hmm I should dust that off...
There have a been a few homebrews that I was fond of as well.
Literary worlds... The worlds from the Lord of Dus (Watt-Evans), Ethshar (Watt-Evans), Brak the Barbarian (John Jakes), Sword Dancer (Roberson). I could swear there is an setting in Phantastes but I can never identify it. I suppose it's more of a dreamscape. Speaking of which: Unknown Kadath rocks. Also pretty much anything by Moorcock. I've run games in Hyboria though I'm not fond of the setting. If I had enough to go on I might try setting a game in one of Lin Carter's worlds.... Amalric the Man-God is sufficiently surreal to catch my fancy.
Film... um, no. Well, okay Beastmaster. Otherwise no.
My current Dungeon World campaign is set in Mystara, and I'm planning to run a Fantasy Hero game there soon as well. Nearly all my long successful campaigns have been set there. You don't argue with what works.
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Post by tikiman on May 5, 2014 17:57:12 GMT
Hyboria.
Even better, the fantasy Arabia/Mediterrenea from 1001 Nights and the Harryhausen Sinbad movies.
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Post by tikiman on May 5, 2014 17:58:17 GMT
Almost anywhere free of elves and hobbits!
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Post by Silverhawk on May 20, 2014 0:52:33 GMT
I have a soft spot for Greyhawk. I wanted to like Kulthea (Shadow World) but don't think I gave it a fair shake. I also love the Ethshar setting from Lawrence Watt-Evans' novels. Kulthea suffered from a lot of problems mostly because it was originally written for Rolemaster, and a lot of the HSR translations were... clunky at best and weren't a direct translation of ability at worst, almost as if the person who wrote the HSR stats weren't familiar with HSR at all. YMMV My problem with Kulthea is/was that evil seemed too strong. I suppose that with characters of high level this wouldn't be as much of a problem. But every game regardless of genre that was started with really powerful characters just devolved into who had the most power. No real roleplaying and not much fun.
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kravenkor
Double Digit Master
"We're making a better world; all of them. Better worlds."
Posts: 92
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Post by kravenkor on May 20, 2014 17:04:26 GMT
Almost anywhere free of elves and hobbits! Then you'll (potentially, hopefully) love Lostorum
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Post by tikiman on May 20, 2014 20:03:53 GMT
Where can I read about Lostorum?
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