|
Post by Sketchpad on Jan 23, 2014 22:04:29 GMT
For those that don't know, I release a weekly series of villains for the Mutants & Masterminds system known as Acts of Villainy. I've released a total of 56 Solo issues, 4 Masterminds, 4 Teams, 1 Duo and a few Specials since I started a little over a year ago, each with fully illustrated villains and backgrounds in the style of comic book universe books. In the last few months, I've been considering releasing them for the Hero System, but not really sure if people would be interested. Luckily, Chris allowed me to post this poll and ask: Would you be interested in seeing the Acts of Villainy line come to Hero? The pricing would remain the same as the other books, only the stats would change. Additionally, I've been working on an Acts of Heroism line as well, with the zero issue premiering last Free Comic Book Day. Please feel free to ask any questions on this thread. Visit the Xion page over at RPGNow for a sample. And check out the free issues: AoV: Solo #0 - Harvester, AoV: Solo Special #1 - Gamemaster and AoH: Solo #0 - Megastar. Thanks, Chris, for letting me post this and thanks to anyone who responds. Your opinion is appreciated.
|
|
|
Post by Tasha on Jan 23, 2014 23:24:55 GMT
Sure. I would also be interested in buying a collection of titles and the weekly titles
|
|
|
Post by Sketchpad on Jan 24, 2014 17:39:00 GMT
Thanks for the feedback, Tasha. And thanks everyone who's voted so far. Looking forward to others voting and any questions folks have.
|
|
|
Post by indianajoe on Jan 24, 2014 17:44:25 GMT
I would be interested in a collection (depending, of course, on price)
|
|
|
Post by Sketchpad on Jan 24, 2014 19:00:26 GMT
I'm still working on the first AoV: Collected volume, which should collect the first six months worth of issues. When I have it finalized, I can give you a better idea on pricing for the volume, IJ.
|
|
|
Post by tikiman on Apr 17, 2014 0:46:56 GMT
I'd rather see some good old-fashioned adventure modules or at least plot seeds. I've never found other people's character write-ups to be compelling reading. And the backstories tend to be (1) not to my taste or (2) incompatible with my campaign or (3) both.
What ever happened to adventure modules? Seems like all anyone wants to publish is sourcebooks and settings.
|
|
|
Post by Tasha on Apr 17, 2014 8:07:25 GMT
I'd rather see some good old-fashioned adventure modules or at least plot seeds. I've never found other people's character write-ups to be compelling reading. And the backstories tend to be (1) not to my taste or (2) incompatible with my campaign or (3) both. What ever happened to adventure modules? Seems like all anyone wants to publish is sourcebooks and settings. Published adventures tend to fall into the same problem you complain about Published Villains. Adventures tend to be very taste oriented, are sometimes hard to integrate in a customized campaign and both. Also powerlevels can sometimes be wrong either too powerful or not powerful enough. Add to that, the fact that only GM's buy Adventures(that would be 1 in 6 players) and you don't have a good model to actually make money esp with how much effort goes in to creating adventures.
|
|
|
Post by tikiman on Apr 17, 2014 13:41:20 GMT
I'd rather see some good old-fashioned adventure modules or at least plot seeds. I've never found other people's character write-ups to be compelling reading. And the backstories tend to be (1) not to my taste or (2) incompatible with my campaign or (3) both. What ever happened to adventure modules? Seems like all anyone wants to publish is sourcebooks and settings. Published adventures tend to fall into the same problem you complain about Published Villains. Adventures tend to be very taste oriented, are sometimes hard to integrate in a customized campaign and both. Also powerlevels can sometimes be wrong either too powerful or not powerful enough. Add to that, the fact that only GM's buy Adventures(that would be 1 in 6 players) and you don't have a good model to actually make money esp with how much effort goes in to creating adventures. Does anyone have hard data on this? Seems like TSR used to publish modules nonstop...were they losing money on them? Or is it more they are money losers because the RPG audience is so tiny today? I have no knowledge on this. Just seems like villain write-ups would be just as big money losers for the same reasons, in which case why publish anything except the rulebook? I dunno...you folks seem to have more knowledge than I vis-a-vis the RPG industry. I just play games.
|
|
|
Post by Tasha on Apr 18, 2014 17:34:43 GMT
|
|
|
Post by CRTaylor on Apr 19, 2014 16:41:36 GMT
There's not a lot of money in RPGs these days, but I agree more adventures is better. You can always adjust adventures to your liking.
|
|
|
Post by Tasha on Apr 19, 2014 17:45:30 GMT
From the studies linked above. The problem is that adventures don't sell as many copies as supplement books (ie books that add character capabilities and genre tools). I think that Paizo is using them as a break even item to drive sales of their other books.IMHO RPG companies need to publish adventures in some form, to give players something to do with all of those game supplements they are buying.
I see that both Pinnacle and Paizo publish whole campaign adventures. Pinnacle calls theirs Plot-Point campaigns. They are both Genre books and Adventure plotline start to finish. the AP's allow the GM to design the encounters of the adventure, but give plot guidience.
|
|
|
Post by CRTaylor on Apr 19, 2014 20:15:36 GMT
Exactly, you can't just publish source material, you have to publish adventures. And for, say, Fantasy Hero, I think there's a significant demand and interest for ready to play modules like D&D's old stuff.
I'd love to see more champions adventures out there, especially cheap, little one-off jobs you can use for a single setting. The big advantage of Champions is that you don't need to describe the whole campaign world and explain the spells etc, because they're set in the modern world.
|
|
|
Post by Tasha on Apr 19, 2014 21:25:08 GMT
Exactly, you can't just publish source material, you have to publish adventures. And for, say, Fantasy Hero, I think there's a significant demand and interest for ready to play modules like D&D's old stuff. I'd love to see more champions adventures out there, especially cheap, little one-off jobs you can use for a single setting. The big advantage of Champions is that you don't need to describe the whole campaign world and explain the spells etc, because they're set in the modern world. I like Pinnacle's Plot Point campaigns. They explain the world and give the basics of the plot that runs in the background as the PC's do what they like. You could play the same Plot point campaign twice with different characters and still have it come out different. Check Savage Worlds for those.
|
|
|
Post by tikiman on Apr 24, 2014 0:33:40 GMT
Don't know what a Plot Point adventure module is, but it sounds like somehong I'd like if it's just basic points that you can use to put together an adventure. There was a random adventure generatorin 1st ed. Mutants & Masterminds that was pretty neat. I wouldn't roll randomly to create anything, but it sparked plenty of neat ideas and starting points. Actually, now that I think of it, I'd really like some floorplans for different buildings places that are fairly generic: city hall, museum, mansion, modest house, apartment building, cruise ship, yacht, 747, stadium, jailhouse, police station, airport, etc. Those would be very handy for super hero games, at least for a lot of mine.
|
|
|
Post by Tasha on Apr 24, 2014 10:39:53 GMT
Don't know what a Plot Point adventure module is, but it sounds like somehong I'd like if it's just basic points that you can use to put together an adventure. There was a random adventure generatorin 1st ed. Mutants & Masterminds that was pretty neat. I wouldn't roll randomly to create anything, but it sparked plenty of neat ideas and starting points. Actually, now that I think of it, I'd really like some floorplans for different buildings places that are fairly generic: city hall, museum, mansion, modest house, apartment building, cruise ship, yacht, 747, stadium, jailhouse, police station, airport, etc. Those would be very handy for super hero games, at least for a lot of mine. It's kind of like a campaign outline. It details the plot and includes things that will happen in the campaign with our without the PC's involvement. It allows the campaign to be a bit sandbox like, but still have a plot structure.
|
|