Post by CRTaylor on Mar 1, 2020 20:18:56 GMT
Currently I'm at work on another novel, so my gaming books are on the back burner but I've started work on this new module and have been working over the years on it based on an old game I ran in this setting. The core concept is that this is a huge forest on a key trade route between two major cities. Long ago there was a kingdom there, which fell under mysterious and awful circumstances. From then on the forest has been suspect and over time its gotten worse and worse.
OK pretty pedestrian so far, but what I'm trying to do here is make a large sandbox adventure area for a campaign to run about in quite a while, whether trying to find out what went wrong or just to have a place to adventure. And there's a problem with the forest: its corrupted by fell forces. And the first interesting bit I'm working into it is based on an idea from the old Avalon Hill game called "Magic Realm." In that, the game board was built of hexagonal tiles to make a different layout every time. And the tiles could be enchanted by casting a spell on one of them, which flipped it to the other side, revealing a slightly different layout and some other effects.
So I'm working that into this adventure where you can "flip" map sections you're in to cleanse it from fell influence -- temporarily at least -- which changes things about it, such as encounters, types of creatures and herbs in it, and more. There's a lot more to it but that's a teaser to what makes this more than just another evil haunted wood scenario.
Over time I'll touch into this post and add bits, and when the novel is done and at the editors I can start to write again on it, building the scenario.
Stay tuned.
OK pretty pedestrian so far, but what I'm trying to do here is make a large sandbox adventure area for a campaign to run about in quite a while, whether trying to find out what went wrong or just to have a place to adventure. And there's a problem with the forest: its corrupted by fell forces. And the first interesting bit I'm working into it is based on an idea from the old Avalon Hill game called "Magic Realm." In that, the game board was built of hexagonal tiles to make a different layout every time. And the tiles could be enchanted by casting a spell on one of them, which flipped it to the other side, revealing a slightly different layout and some other effects.
So I'm working that into this adventure where you can "flip" map sections you're in to cleanse it from fell influence -- temporarily at least -- which changes things about it, such as encounters, types of creatures and herbs in it, and more. There's a lot more to it but that's a teaser to what makes this more than just another evil haunted wood scenario.
Over time I'll touch into this post and add bits, and when the novel is done and at the editors I can start to write again on it, building the scenario.
Stay tuned.