Post by Chris Goodwin on Feb 1, 2019 20:40:21 GMT
I'm starting this thread to save Fantasy Hero related posts I made on the official forums that I want to keep.
Alternate encumbrance rules (house rule) Originally posted April 9, 2004:
I'm posting this here because FH seems to be the genre that uses encumbrance most.
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Encumbrance in Hero
In heroic campaigns, STR costs 1 END per 5 points to use.
3 STR would be the minimum amount of STR usage to spend 1 END on. Depending on how you figure it, 3 STR can lift either 40 or 37.89 kg; to make it easy (and not use a calculator) we'll assume 40. Therefore, lifting 40 kg costs 1 END (actually .6 END which rounds to 1) per Phase. Less than 40 kg costs .4 END (which rounds to 0) per Phase, therefore carrying less than 40 kg around costs no END.
The following table shows END usage by weight:
(Interesting factoid: per the Equipment section, a full set of 10 DEF armor weighs 80 kg.)
Note that END usage is irrespective of the character's STR, though higher STR characters tend to have higher REC scores and therefore will spend less in the way of LTE. Which makes sense; to lift 50 kg costs 1 END per Phase whether your STR is 5 or 50.
The table below shows, by REC score, how much END per Turn a character can spend and not spend any Long Term Endurance.
Characters can voluntarily drop their SPD scores to 2 and, thus, reduce their per-Turn END expenditures.
Note that dropping SPD scores reduces movement as well; further note that spending END on movement can increase per-Phase END expenditures and thus increase LTE usage.
For long term movement, note that characters can move up to 2" per Phase without spending END. Moving at Noncombat speeds makes this 4" per Phase. Assuming a SPD of 2 (remember? you dropped it to 2 to reduce your END usage because of all of that heavy armor...), 4" per Phase comes to 4.8 kilometers per hour, or approximately 3 mph, which is reasonable for a casual, sustained movement rate; 4 mph equates to a brisk walk.
When combat starts, note that characters can instantly switch from SPD 2 to their normal SPD score (on the theory that the initial segment 12 when combat starts is the first segment that both SPDs have in common). This should be assumed to happen without players having to mention it.
Alternate encumbrance rules (house rule) Originally posted April 9, 2004:
I'm posting this here because FH seems to be the genre that uses encumbrance most.
- - - - - - - - - -
Encumbrance in Hero
In heroic campaigns, STR costs 1 END per 5 points to use.
3 STR would be the minimum amount of STR usage to spend 1 END on. Depending on how you figure it, 3 STR can lift either 40 or 37.89 kg; to make it easy (and not use a calculator) we'll assume 40. Therefore, lifting 40 kg costs 1 END (actually .6 END which rounds to 1) per Phase. Less than 40 kg costs .4 END (which rounds to 0) per Phase, therefore carrying less than 40 kg around costs no END.
The following table shows END usage by weight:
Weight: | END/Phase: |
<40 kg | 0 |
40 - <80 kg | 1 |
80 - <160 kg | 2 |
160 - <320 kg | 3 |
etc. | etc. |
(Interesting factoid: per the Equipment section, a full set of 10 DEF armor weighs 80 kg.)
Note that END usage is irrespective of the character's STR, though higher STR characters tend to have higher REC scores and therefore will spend less in the way of LTE. Which makes sense; to lift 50 kg costs 1 END per Phase whether your STR is 5 or 50.
The table below shows, by REC score, how much END per Turn a character can spend and not spend any Long Term Endurance.
REC | END/Turn with no LTE |
3-4 | 1 |
5-6 | 2 |
7-8 | 3 |
9-10 | 4 |
11-12 | 5 |
etc. | etc. |
Characters can voluntarily drop their SPD scores to 2 and, thus, reduce their per-Turn END expenditures.
Note that dropping SPD scores reduces movement as well; further note that spending END on movement can increase per-Phase END expenditures and thus increase LTE usage.
For long term movement, note that characters can move up to 2" per Phase without spending END. Moving at Noncombat speeds makes this 4" per Phase. Assuming a SPD of 2 (remember? you dropped it to 2 to reduce your END usage because of all of that heavy armor...), 4" per Phase comes to 4.8 kilometers per hour, or approximately 3 mph, which is reasonable for a casual, sustained movement rate; 4 mph equates to a brisk walk.
When combat starts, note that characters can instantly switch from SPD 2 to their normal SPD score (on the theory that the initial segment 12 when combat starts is the first segment that both SPDs have in common). This should be assumed to happen without players having to mention it.