Post by khirnera on Aug 22, 2018 3:21:25 GMT
Hello! I've just joined this forum as I'm looking for some assistance. I've only played a few games in HERO so I'm still inexperienced, but no matter how many times I go over the Champions Complete book I can't help but find myself getting lost, so I was hoping to ask more experienced players (aside from my fellow players) for advice.
In case it helps, this is 6th edition HERO, a "Pulp" type game (kinda), starting in 1913, from which we time-traveled to 1940, and we started with 400 points, up to 450 now, with 100 for complications. Our GM typically advices and encourages we purchase Reduced Endurance (0 END; +1/2), and I likely will for this power, but I wouldn't mind forgoing that purchase. Additionally, whether or not this goes into a power framework is unimportant, I can work with both as long as I have the points for it (at a 90 point limit).
My character, Andrew, is a vaudeville stage magician, who made his name touring America. Now that he's traveling the world saving lives, he doesn't have his prop chests or a grand stage to perform on, or an audience to woo. I want to build a power that allows him to summon a performance hall complete with stage (and small stage right/stage left alcoves), curtains, balcony seating, main audience seating, and hidden props. Now, as our games are mostly roleplay-focused, I don't have a lot of intent for this to be tactically-focused, but i would like to assign it some sort of powers. My Ideas:
In the end I suppose it doesn't matter whether or not this power makes the "final cut", but it would be nice to see this through.
EDIT: I just remembered that my GM said that, if he were to build this ability, he would do some sort of extra-dimensional travel type ability. I feel like there are advantages/adders that can allow for extra-dimensional travel, but I don't know offhand. I'd be willing to build a power like that, but he suggested I didn't, as we'd be building a "Sky City" soon. I don't fully understand his logic as to why I shouldn't build my power this way.
In case it helps, this is 6th edition HERO, a "Pulp" type game (kinda), starting in 1913, from which we time-traveled to 1940, and we started with 400 points, up to 450 now, with 100 for complications. Our GM typically advices and encourages we purchase Reduced Endurance (0 END; +1/2), and I likely will for this power, but I wouldn't mind forgoing that purchase. Additionally, whether or not this goes into a power framework is unimportant, I can work with both as long as I have the points for it (at a 90 point limit).
My character, Andrew, is a vaudeville stage magician, who made his name touring America. Now that he's traveling the world saving lives, he doesn't have his prop chests or a grand stage to perform on, or an audience to woo. I want to build a power that allows him to summon a performance hall complete with stage (and small stage right/stage left alcoves), curtains, balcony seating, main audience seating, and hidden props. Now, as our games are mostly roleplay-focused, I don't have a lot of intent for this to be tactically-focused, but i would like to assign it some sort of powers. My Ideas:
- Change environment. One idea I had for the performance hall is a circus-style tent, so this could be "-1 meter walking/running (tripping over chairs and props); -1 PER for Sight (darkened tent)". This is one of the ideas that makes the least sense in my mind.
- Images. This could hypothetically be perfect for my needs, but in my vision, making my allies and enemies alike sit in the audience or stand on stage is part of my grand design. Image's clause on the Touch sense group states that illusions cannot support weight. So, no functioning seating or staging.
- Summon. I can just summon the entire performance hall if I could afford it. The biggest issue with this is, I have NO idea how to purchase summon for non-heroic things. I could build you a car or a collapsible robot, but a hall full of chairs, a stage, and curtains? What would I even assign those points to? Plus there's the issue of space in which to summon this.
- Transform. I could feasibly "transform Nothing into a Theater". However, despite the Champions book's section on "Creating objects", it doesn't really go in depth as to how much I can transform/create at once. It feels uncomfortably vague.
- Teleport. This might be the simplest solution; I would "find" an area in the world to turn into my main theater location, and build a teleport that only goes to that location. Teleport, especially mass character teleport, gets expensive however, so I'm leery on doing so.
In the end I suppose it doesn't matter whether or not this power makes the "final cut", but it would be nice to see this through.
EDIT: I just remembered that my GM said that, if he were to build this ability, he would do some sort of extra-dimensional travel type ability. I feel like there are advantages/adders that can allow for extra-dimensional travel, but I don't know offhand. I'd be willing to build a power like that, but he suggested I didn't, as we'd be building a "Sky City" soon. I don't fully understand his logic as to why I shouldn't build my power this way.