tkdguy
Double Digit Master
Posts: 47
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Post by tkdguy on Jun 12, 2015 7:24:03 GMT
I'm a fan of Film Noir, so I'd be interested in running such a campaign. I'm not sure how interested my group would be. Still, the idea has merit.
Has anyone done a Film Noir campaign? If so, how did it work out?
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Post by CRTaylor on Jun 14, 2015 1:31:12 GMT
I'd be challenged coming up with scenarios with a nice noir feel with several players, especially given the jokers I play with. But the idea is intriguing.
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tkdguy
Double Digit Master
Posts: 47
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Post by tkdguy on Jun 16, 2015 22:54:28 GMT
There is a Noir sourcebook made for Mutants & Masterminds. It has a few supers, though. My campaign would remove supers and either go pure Film Noir or add some wuxia and chanbara elements.
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Lou Goncey
Double Digit Master
Read more. Write more. Whine less.
Posts: 20
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Post by Lou Goncey on Jun 26, 2015 1:22:04 GMT
I played a game called MEAN STREETS about 15 years ago. Basic film noir set up. My players were 'intrigued' at playing noir, but not won over..
Emphasize the basics. Make sure the characters work. Make everything a PC does is a hook for a later occurrence.
But the number one technique to keep in mind is to have characters mention the one thing they're afraid of happening and then making sure that one thing happens.
Example: my players portrayed a bunch of mob thugs. Things were sweet. Then the bosses girl gets kidnapped. Then the switch of money and girl gets botched and the girl takes the dirtnap.
Then the boss starts to lose his mind -- sees red. And the PCs are doing the things they never thought possible.
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tkdguy
Double Digit Master
Posts: 47
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Post by tkdguy on Jun 27, 2015 17:00:25 GMT
Something similar happened when I ran an adventure. The PCs were to recover a set of stolen coins. They succeeded, but the villain kidnapped the woman who commissioned them. When they refused to negotiate, he killed her and framed them for her murder. They ended up on the run from the cops.
The players didn't like the ending; they were expecting time to mount a rescue mission. I told them NPCs will move of their own accord and not just react to the PCs. And I think this ending is true to the Film Noir feel than if they rescued the woman and went on to the next adventure.
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Post by CRTaylor on Jun 29, 2015 20:43:38 GMT
Yeah Noir isn't about heroic action, its about dealing with a difficult or impossible set of choices and having things go wrong, but finding justice and truth despite it all. The only way it works out properly with a Noir setting if they rescue the girl is if she ends up a fatale who has been manipulating them the whole time and betrays them.
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tkdguy
Double Digit Master
Posts: 47
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Post by tkdguy on Jun 30, 2015 3:00:59 GMT
I should have done that in retrospect. That would have been in keeping with the genre.
But another player said people want to be extraordinary in rpgs. I guess my needs and my players' just don't match. Which is why we almost never get a game going nowadays.
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misterkarate
Double Digit Master
likes MMA,martial arts movies , catfights and super heroes
Posts: 33
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Post by misterkarate on Dec 16, 2017 16:21:16 GMT
isn't this covered in DARK CHAMPIONS or PULP HERO?
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