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Post by Jazzidemus on Feb 22, 2015 16:09:57 GMT
A player is wanting to have a parkour style movement, after watching Youtube channels dedicated to this sport I could take several approaches. Simplistically I was thinking a Dex of at least 15, Acrobatics and Breakfall are a must, and a few extra inches of leaping, and a KS.
Then I started to think maybe clinging, superleap, danger sense, enhanced perception. I want to maintain the spirit of the sport, but I also don't want to cheat my player.
So I thought I could post here and see what you guys and gals thought.
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Post by CRTaylor on Feb 23, 2015 17:58:04 GMT
Extra movement with an acrobatics roll would probably cover it, like bonus running with requires a skill roll, and maybe leaping with the same.
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tkdguy
Double Digit Master
Posts: 47
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Post by tkdguy on Feb 24, 2015 0:00:05 GMT
Is the campaign heroic or superheroic? If heroic, put a couple of points into running and leaping, then take acrobatics, breakfall and climbing. If superheroic, then clinging and superleap would be useful additions.
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Post by Jazzidemus on Feb 24, 2015 17:43:14 GMT
The setting will be low powered superheroic (up and coming area heroes.) This is my wife's character she looking to run a martial artist with a Parkour background. She has been looking at the Flow channel on Youtube and Arrow. I'm looking to use 5th for my rules, that really shouldn't affect it to much.
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Post by indianajoe on Mar 14, 2015 17:37:52 GMT
At one point I wrote up a, "movement art" system that was similar to (and could be combined with) the martial arts system, but the document was lost in a hard drive crash.
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