|
Post by Tasha on Feb 13, 2014 6:18:29 GMT
Perhaps the CV's should just display on Character sheets and the basics list as their Short Version (ie OCV, DCV). Have the long version in the ? Hover over tool tip? Not important now, but Offensive Mental Combat Value takes a LOT of space on the character sheet currently.
Wonderful job! Is there a way that I and others can support what you are doing?
Ps the new build seems to work well.
|
|
|
Post by Chris Goodwin on Feb 13, 2014 6:22:45 GMT
Perhaps the CV's should just display on Character sheets and the basics list as their Short Version (ie OCV, DCV). Have the long version in the ? Hover over tool tip? Not important now, but Offensive Mental Combat Value takes a LOT of space on the character sheet currently. Heck yes, as soon as I figure out how. Encouragement is helpful. Not sure about anything else yet.
|
|
|
Post by Chris Goodwin on Feb 13, 2014 19:25:08 GMT
Question: Are Skills in Hero unique? By this I mean, could you take the same Skill more than once. I can certainly see instances in which you might do so (example: Acrobatics 12-, not on Thursdays, and Acrobatics 25-, only on Thursdays).
I know some Skills aren't, Knowledge, Science, Professional, etc.
I'm going to assume they aren't, I think.
|
|
gojira
Double Digit Master
in a rubber monster suit.
Posts: 85
|
Post by gojira on Feb 14, 2014 0:33:23 GMT
Righto. Power Skill in particular is often bought more than once.
|
|
|
Post by Chris Goodwin on Feb 14, 2014 1:29:48 GMT
Perhaps the CV's should just display on Character sheets and the basics list as their Short Version (ie OCV, DCV). Have the long version in the ? Hover over tool tip? Not important now, but Offensive Mental Combat Value takes a LOT of space on the character sheet currently. Heck yes, as soon as I figure out how. Done! Sample output: Name: Unnamed Hero Race: -none- Age: 25 Characteristics: STR 10, DEX 10, CON 10, INT 10, EGO 10, PRE 10, OCV 3, DCV 3, OMCV 3, DMCV 3, SPD 2, PD 2, ED 2, REC 4, END 20, BODY 10, STUN 20 Skills: Acro 0, Climb 0, Mel 0, Sam 0, Sht 0 Special Abilities: STR Roll: 11 DEX Roll: 11 CON Roll: 11 EGO Roll: 11 INT Roll: 11 PRE Roll: 11 Health: 0 Initiative: 0 Power Points: 0 Resistance: 0 Defense: 0 Sample: 0 Weapons/Attacks: . . 0 - Unarmed Strike - 1d3 (Equipped) Armor: . . -none- Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.comTBD
All of the obvious non-Hero stuff in it is holdovers from the skeleton configuration files that I haven't yet gone through and removed.
|
|
|
Post by Chris Goodwin on Feb 14, 2014 19:37:29 GMT
Just in case anyone is interested in seeing what I've got, it's attached to this message. Edit: Don't let the name herosystem5 fool you. That's only because it's the fifth zip file I've created, as part of my crappy little version control system. It's for 6e. Edit edit: I did make the fixes in the character sheet as well as the stat block output. Just in case it wasn't obvious. Attachments:herosystem5.zip (459.85 KB)
|
|
|
Post by Chris Goodwin on Feb 15, 2014 0:35:40 GMT
Current list of things to do: - Populate skill list with point costs and associated roll
- Come up with some kind of version control for all of these XML files
- Total the points spent on Characteristics and display it with the Characteristics block (eventually will do the same for Skills, Powers, etc.)
|
|
|
Post by Sketchpad on Feb 18, 2014 2:00:06 GMT
Great start, Chris. I wish I knew more about programing to help out, but I'm a graphics monkey more than a tech person.
|
|
|
Post by ultradad on Aug 17, 2014 23:58:45 GMT
Hey there -
Wondering if there was any update on this project, or on the open-sourcing of the Hero Designer source code...
Thanks!
|
|
|
Post by Chris Goodwin on Aug 29, 2014 17:35:57 GMT
No to both of those. I've had too much on my plate since my last post; anyone who wants to is totally free to pick up where I left off.
|
|
bluesguy
Double Digit Master
Just joined
Posts: 39
|
Post by bluesguy on Sept 2, 2014 19:36:46 GMT
Hey there - Wondering if there was any update on this project, or on the open-sourcing of the Hero Designer source code... Thanks! I don't think you will ever see Hero Designer open sourced.
|
|
thag13
New Member
still alive
Posts: 1
|
Post by thag13 on Jan 9, 2015 17:27:56 GMT
just checking on the progress on this. I have Christmas money to spend, and I am thinking about checking out Hero Lab in general, as I run a Pathfinder game now as well.
|
|
|
Post by Chris Goodwin on Jan 9, 2015 17:33:43 GMT
I've made no progress at all on it since the last time I posted about making progress on it.
|
|
|
Post by hysteria on May 20, 2015 16:21:17 GMT
just checking on the progress on this. ... I am thinking about checking out Hero Lab in general, as I run a Pathfinder game now as well. So did anyone (or any group) pick up the torch and continue with putting Hero System into Hero Lab (or even Metacreator)? I really wish someone would. As a vastly overwhelmed beginner to Hero System and a devotee of HL, it makes the process of experimenting with different character build so much more pleasant and lots quicker, too. I've been very disappointed with HD bugs and fragility and am looking for a better solution. Love love love Hero Lab! Thanks, all!
|
|